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・ Heroes of Chemistry
・ Heroes of Comedy
・ Heroes of Cosplay
・ Heroes of Earth
・ Heroes of Fort Worth
・ Heroes of Fringe
・ Heroes of Gaia
・ Heroes of History
・ Heroes of Horror
・ Heroes of Jin Yong
・ Heroes of Kalevala
・ Heroes of Lallor
・ Heroes of Mana
・ Heroes of Might and Magic
・ Heroes of Might and Magic (Game Boy Color)
Heroes of Might and Magic II
・ Heroes of Might and Magic III
・ Heroes of Might and Magic IV
・ Heroes of Might and Magic IV (card game)
・ Heroes of Might and Magic Online
・ Heroes of Might and Magic V
・ Heroes of Newerth
・ Heroes of Olympus (role-playing game)
・ Heroes of Our Time
・ Heroes of Ruin
・ Heroes of Shaolin
・ Heroes of Shipka
・ Heroes of Sontar
・ Heroes of Sports Year (Ukraine)
・ Heroes of Sui and Tang Dynasties 1 & 2


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Heroes of Might and Magic II : ウィキペディア英語版
Heroes of Might and Magic II

''Heroes of Might and Magic II: The Succession Wars '' is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the ''Heroes of Might and Magic'' series and is typically credited as the breakout game for the series. ''Heroes II'' was voted the sixth-best PC game of all time by ''PC Gamer'' in May 1997.
An expansion pack, ''The Price of Loyalty'', was released in 1997. Later, 3DO bundled ''Heroes II'' and its expansion pack in one box, released as ''Heroes of Might and Magic II Gold'' 1998.
==Gameplay==

''Heroes II'' added the Necromancer and Wizard factions, joining the Knight, Barbarian, Sorceress, and Warlock from the first game.
''Heroes II'' introduced several new features that have since become standard for the series. First among them is the ability for heroes to gain special abilities. Each hero can possess up to eight different secondary skills out of fourteen available. Once gained, a skill can be developed from Basic to Advanced and Expert levels. For example, the ''Wisdom'' skill allows a hero to learn spells of level 3 and higher, while the ''Logistics'' skill increases the hero's movement ability over land. In ''Heroes I'', heroes had a single fixed special ability according to their class.
The magic system was changed in ''Heroes II''. ''Heroes I'' had used a memorization system in which each spell could be cast a certain number of times before being exhausted. ''Heroes II'' uses a magic point system that allows the player to apportion spell use as needed, while the varying point cost of different spells maintains balance.
Another major feature introduced in ''Heroes II'' is the ability to upgrade units, granting them improved statistics and, in some cases, important abilities. For example, upgrading Vampires to Vampire Lords enables them to absorb health and even to resurrect units.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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